Inwazja Mechanika Notatka 160411 Resources

Resources and factions

All possible resources have been split into five elemental resources. Character progression means, that player characters are able to accumulate those resources to properly spend them either on mundane actions during the missions or using the factions.

The resources have three levels: low, medium, high. No amount of low resources are able to create a medium resource, a medium resource can be used to buy an effect for a lower resource, but it would be very unadvisable.

The resources we have access to are as following:

  • Earth
  • Fire
  • Air
  • Water
  • Void

Those resources are then split into components; you are able to use the Earth in any way you choose from the list or from the faction, but the table below is supposed to be a useful shorthand in case you run out of ideas.

  1. Earth: Earth represents the potential and the defenses. The fundamental resource without which you can be easily uprooted and destroyed.
    1. location: anything spatial, having access to a place in the natural ways, mountain, cave or house
    2. defenses: countering attacks of other elements, something to nullify something else
    3. stability: being rooted and unable to be moved or forced to move, taking ownership of something
    4. supplies: be it attrition, supply line, constant growing of something
    5. fortitude: resistance, protection, armor, imperviousness
    6. potential: something to be realized in the future, rich land, non-liquid riches which are hard to easily turn into money
    7. unchange: Protect something, preserve it, make it as it has always been
  2. Fire: fire represents the burst, the tools and liquid money as in influence of human mechanical nature upon the reality.
    1. Liquid wealth: liquid money which can be used to buy whatever is needed at this moment
    2. tools: the artifacts of human ingenuity which are universal and generally useful for the purpose
    3. specialized devices: a special subset of tools which are not universal but dedicated to something; specialist-ish
    4. gadgets: wacky and unusual, high risk high reward, do not really fit anything but can be used with overwhelming curiosity
    5. overwhelming burst: a decisive game changer, raging fire, extreme firepower
    6. action: materialize something now, make something happen now, riot, disorder, shock
    7. augment: make something stronger, make something better suited to the task
  3. Air: this element represents the knowledge, phantasms, illusion, things immaterial, precise and beyond our direct sphere of influence
    1. knowledge: general information or misinformation of others; something not dedicated
    2. secrets: something hidden or unavailable which is important for someone to stay fit and because of some reason
    3. solution: how to solve a particular problem one is having
    4. precision: application of minimum possible force, stealthily, to achieve the best possible result
    5. immaterial: not here, attack where defenses are not or relocate to make the attack miss
    6. legend: hints towards something grand and game changing
    7. transcend: progress beyond, adapt the reality to you
  4. Water: this one represents adaptation, regeneration, impression and human contact.
    1. contact: access to a specialist or community which would normally be gated
    2. ally: a person or group able to help in something
    3. impression: active and burst influence which is centered on the moment and making a group of people do something
    4. renown: passive and general influence which changes others approach towards you
    5. community: a network, a helping group, one which demands but also gives, belonging
    6. regenerate/heal: recovery, make something damaged functional and whole again
    7. adapt: become more suited to the world without harming it; without influencing it
  5. Void: a wildcard (can be used anywhere), represents everything supernatural

Allowance. Yes, allowance, the most favorite word of every child in the world. Every character gets some points, depending on the standing and on the role of the character of the society/faction. A “normal” character without any faction gets one point of a selected resource as an allowance. This is a low resource.
Usually a faction will grant at least one low point. This means that, for example, being an associate to Silver Candle will make you receive two points.

A faction has levels and every character is granted a level within the faction.

  • Associate
  • Member
  • Valued member
  • Officer
  • Command officer

A faction does not only provide the resources to the members. It also provides appropriate sinks which may be dependent on the level of character in the faction. For example, an officer of the Curtain is able to call for the search of a missing member. Associate cannot, even if she has the resources.

O ile nie zaznaczono inaczej, treść tej strony objęta jest licencją Creative Commons Attribution-ShareAlike 3.0 License